GeoGlyph 2 introduces the first professional grade IDE for digital environments and a brand a new terrain synthesis engine for World Machine. This major upgrade catapults innovation across 4 core areas: erosion, geological effects, color production, and the UI.
GeoGlyph 2's new render engine produces 7 unique forms of erosion that change the predominant heightfield landscape today. New erosion devices - Stratifier, SandBlast, RiverErosion, Hydro, Vortal, Buildup - will shape your flow in uncommon directions. And they complement World Machine 3's river tools.
Stratifier encapsulates the stark breakage of erosion and let’s you stratify the terrain in a non-linear fashion.
Unlike terracing, stratification involves the creation of substrata/subterraces in confined local zones, such as between two broken plates.
Each stratified layer exists independently from the rest of the layer, creating a robust, realistic formation.
SandBlast adds windblown sand to a heightfield, producing sand accumulation in crevices and all viable areas.
SandBlast is similar to the Snow device, but works on the principles of sand particle spread vs. precipitation. The sand ignores stark curvatures and accumulates in areas that provide traction to the particles.
When merging rocky surfaces and sandscapes, process the end-result with SandBlast. Its natural “adhesive” will realistically combine the 2 elements.
RiverErosion enhances your river creation by providing a different method of eroding rocky river banks, and even underwater areas.
RiverErosion concentrates on following the flow and creating patterns based on how water flows over and around obstacles.
Buildup is an inverse form of erosion. Instead of taking sediments away, it adds crusting to convex edges of the heightfield.
All erosion features found in terrain design software focus almost exclusively on carving the terrain, which eventually yields a predictable model. Buildup conversely regenerates some of the lost mass, filling up the excessively carved and convex areas.
Useful for simulating ancient landscapes.
Hydro works with 2 sets of forces: macro and micro. The interweaving of these forces use the shape of the terrain to drive the erosion.
This method employs horizontal flow mechanics vs. the typical vertical erosion. The resulting output resembles real world terrains that were smoothly carved by flowing waters over thousands of year.
Vortal is an advanced form of Hydro erosion. It simulates the same churning forces, but provides control over the direction and intensity of both forces.
Vortal can recognize large flow zones, such as those created by Swirl, Whorl, Vortex, and Hydro, making it an ideal complement to those devices.
Fusion is a hybrid of slope erosion, vertical terracing, and thermal erosion.
It addresses the challenge of creating interesting slopes in steep areas. Fusion adapts thermal erosion by producing modular talus.
Fusion further adds slanted terracing to convey terrain folding and collapsed plates.
We talk with renowned artist Ryan Watkins on the heels of the latest Doom release, about creating Mars and Hell with GeoGlyph.
GeoGlyph 2’s new Geological Effects are powerful visual effect filters, inspired by image editing packages like Photoshop®, but adapted for terrains with a focus on raw shape alteration. These effects marry the impact and drama of your heightfields with a high degree of realism. Unique contour warping and reprocessing techniques create distinctive results, new to CG terrain packages.
GeoGlyph 2’s Geological Effects are a new addition to the World Machine universe. They are a hybrid between a Filter and an Erosion device. Rather than simply processing the terrain, the Effect devices produce a unique modification.
Adding an Effect to your graph lets you achieve far more complex results than with Filters and you can automatically alter the entire subsequent graph. This lets you create radically new types of terrains.
The below comparison demonstrates how the graph is deeply affected by the Swirl effect.
Terrenderer (pronounced T·ren′der·er) opens up myriad new strategies for terrain design.
One of the most powerful new offerings in GeoGlyph 2 is GeoColor. This advanced gradient toolkit can create terrain textures from a photograph with a single click.
GeoColor can learn color patterns from a photograph, then allows you to pre- and post-process color gradients generated from the image. A modern gradient editor provides minute control over every aspect of the coloration process, while post-production effects provide realistic scattering and diffusion for the final texture.
The large preview gives you an accurate view of how the terrain looks with the GeoColor output, without an Overlay View device.
The preview window has the same features as the IDE Editors for other devices, including full sky system, camera memorization, multiple material modes, orthographic camera, and high resolution preview (extrapolated to 1024, instead of World Machine's default 384 pixels).Close
The heart of GeoColor is based on color pattern recognition. To create a full terrain texture, simply load a photograph or concept art, and get an editable gradient from that source.
GeoColor gives you control over color sampling, with up to 256 gradient stops, sharply increasing your terrain detail. Create infinite variations by altering the sampling.Close
In this example, you can see how a picture of Red Mountain in Colorado is turned into a texture map. GeoShape is used as the texture mask. Then in GeoColor, the photograph is loaded with a sampling of 128, 0.2 scattering, and 3 fuzzy sampling. The high density of gradient stops creates the fine noise, which when supersampled in the 3D render, heightens the texture detail.
GeoGlyph Macros are designed with a deep understanding of the requirements of professional environment artists. They provide complete solutions for common tasks.
Environmental effect macros provide realistic natural processing of terrains. Superficial macros produce visual detail on the surface without altering the general shape of the terrain. Erosive macros create multi-layered erosion. Texture generator macros make extremely sophisticated masks for colorization. Utility macros ease everyday tasks and pain points in terrain design.
Create dramatic canyons, rivers, and crevices with ease. Emphasize the artistic vs. the technical by controlling placement, size, deviations, and more with simple settings. You can get masks for further processing and even for sculpting.
Perfected from research and comprehensive feedback from AAA game developers, GeoGlyph can produce iconic peaks with massive-scale fluvial lines. Easily combine multiple mountains for sophisticated ranges. Sharp ridges are dramatic yet believable. Erosion is built-in.
This unique stratification takes you beyond simple terracing. Control the size, angle, and steepness of the tilt. You can even combine multiple tilts and built-in rift generation to produce complex multi-fold terrains.
GeoGlyph 2.0 gives you twice the amount of devices than World Machine itself. This expanded library offers something for every scenario.
Our brand new Integrated Design Environment (IDE) elevates the World Machine experience with cutting-edge productivity tools and a modern, intuitive interface.
This unified minimalist environment features a compact new toolbar, instant search, redesigned sidebar, Build Stack, WIP Recorder, Enhanced Editors, and more.
A mechanized exoskeleton for World Machine, the new Integrated Design Environment (IDE) changes your process from the beginning. Instead of launching World Machine directly, you launch GeoGlyph which in turn initiates World Machine and wraps the IDE around it.
The Learning Sidebar gives you instant access to all GeoGlyph documentation, as well as World Machine documentation in a clear, easy-to-read format.
The Online tab takes you to the Learning Center where you can find new tips, training videos, and more.Close
GeoGlyph Devices are modified with the Enhanced Editor. This new experience gives you a DirectX powered terrain viewport right inside the editor, so you can inspect your changes as you make them.
Enhanced Editors come with a full sky system, camera memorization, multiple material modes, and high resolution preview.Close
This experimental feature overhauls World Machine's sidebar.
The new resizable preview area gives you larger, efficient previews when compared to the Secondary Window. Choose between 1:1 and 16:9 scale.
The new Water slider gives you accurate control down to the last meter, as well as keyboard sensitivity.Close
The Toolbox is now an integrated sidebar inside the interface, for easy hassle-free access.
The Toolbox is also conveniently available from the new Enhanced Toolbar, giving you direct access to all GeoGlyph and World Machine devices.Close
Instant search is now deeply integrated into the IDE. It searches through World Machine devices, macros, GeoGlyph, and hidden items.
You don't even have to find and click the button. Use autocomplete to search for the right device, and hit Enter to activate the device for placement on the graph.Close
The Build Stack provides a history of terrain builds - including build settings, 3D preview, and visual build statistics. In World Machine 188.8.131.52 and higher, the Build Stack also keeps a full list of every device’s settings. Another bonus feature lets you compare 2 different builds to see which settings were changed.
The Build Stack comes with the Build Bot. This handy little feature will email you when a build is finished. His email contains a screenshot of the 3D view, and vital statistics from the build. Now you can take your break in peace.
The essential toolkit for learning and getting to know GeoGlyph.
The comprehensive suite for every terrain design professional.
The ultimate set of powertools for the serious artist.