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Version 1.0.29

Released 17 January 2020



Patches work only with the immediate previous version.

Made exclusively for Windows 7 / 10



Minimum requirements

  • Intel® i7 or similar
  • 24GB RAM (32GB recommended)
  • 10GB HDD space
  • GPU with 1GB VRAM, Shader Model 3, DirectX 11 support

What's new in Gaea 1.0.29?

New 2.5D Viewport, Light baking, and Stability Update

This is a crucial update that is recommended for all users.

Critical Stability Update

We implemented several new architectural changes that dramatically improve the stability and responsiveness of Gaea. Among many things, these improvements directly affect the viewport freezing bug that affected many users.

New Render Engine

This build features an important new change to Gaea: a new rendering system that now uniformly powers both the 3D and 2D viewports, as well as the new Light baking node.

The new system is a preview of the full version that will be included in Gaea 1.2 (the next big update). It features accurate real world lighting (with the ability to modify it for other-worldly effects), with controllable soft shadows, ambient occlusion, and more.

Other updates

We have improved color and gradient editors, and introduced a unified popup for atmosphere, water, and terrain settings.

Complete Changelog

New

  • 2.5D Viewport (Preview).
  • New shading in 3D Viewport (Preview).
  • Enhanced color editors for color swatches and gradients.
  • Combined settings popup for lighting, water, and terrain definition.
  • Height and mask gradients for terrains in the viewport.

Node Updates

  • Dunes minimum size reduce to 0.02.
  • Light node (Preview).
  • Displace node additional scaling options.
  • Post-process displacement scaling can now be set.
  • Minor speed optimizations for color nodes.
  • Draw and Mask editors now use the new 2.5D previews.

Improved

  • New fixes should prevent viewport freezing.
  • Support for 16-bit TIFF files.
  • Better track thumbs for SatMaps clipping control.
  • Better responsiveness to Wacom and other stylus based input in graph.
  • Zoom support for stylus with Alt + Middle Mouse.
  • Tab and right-click search menus now provide a uniform experience.
  • Shift + E (or Shift + click button) can select Ancestor nodes, while E selects Descendant nodes.
  • Default format switched to TIFF as it exports with full fidelity.
  • Height/Scale ratio in Terrain Definition popup.
  • Minor startup performance improvement.
  • Node interjection improvements.
  • Build Path context menu now allows easy insertion of variables.

Fixed

  • Build Manager wouldn't remember build options during the session.
  • Uninstall would not launch correctly from Control Panel, but would from Start menu.
  • Nodes would be processed twice in some situations.
  • SatMaps would not update properly.
  • Hitting ENTER while exposing node properties would erase name.
  • Meshes would have bad edge vertices on one side.
  • Heavy nodes would not invalidate children properly.
  • Help menu item redirected to the wrong URL.
  • Fixed several possible avenues for unnecessary reprocessing and recursions.
  • Several minor bugs and internal code fixes.

Known Issues

  • Hybrid mode in Erosion may cause blank output in higher resolutions. Use Linear mode instead.
  • Floating 2D viewport may unduly affect 3D viewport while main 2D viewport is running.
  • Light node is in preview. Final version may differ and break compatibility.
  • The Water system is not fully compatible with the new render system, and may show artifacts.
  • Materials popup is no longer available. A replacement for it will be introduced in Gaea 1.2.

BLEEDING EDGE

Version 1.0.29.2

Released 31 December 2019



Patches work only with the immediate previous version.

Bleeding Edge Builds

Bleeding Edge builds are more stable than Beta versions, but not as stable and battle-tested like Production Ready builds.

With Bleeding Edge builds, you get access to newer features and enhancements faster. You can also provide early feedback for new features before they get rolled into the Production Ready builds.

Bleeding Edge builds install side-by-side with Production Ready builds, so you can safely install both without the newer builds affecting your normal work.

Please note files saved with Bleeding Edge builds may not open in older Production Ready builds.

What's new in Gaea 1.0.29?

New 2.5D Viewport, Light baking, and Stability Update

This Bleeding Edge preview build features an important new change to Gaea: a new rendering system that now uniformly powers both the 3D and 2D viewports, as well as the new Light baking node.

The new system is a preview of the full version that will be included in Gaea 1.2 (the next big update). It features accurate real world lighting (with the ability to modify it for other-worldly effects), with controllable soft shadows, ambient occlusion, and more.

Other updates

There are several new stability updates in this build, build on the success of 1.0.29.1 which finally stopped the UI freezing issue that several users had encountered.

We have improved color and gradient editors, and introduced a unified popup for atmosphere, water, and terrain settings.

http://malachite.blob.core.windows.net/gaea/changelog/1_0_29/clut.png

Complete Changelog

In this build:

New

  • 2.5D Viewport (Preview).
  • New shading in 3D Viewport (Preview).
  • Enhanced color editors for color swatches and gradients.
  • Combined settings popup for lighting, water, and terrain definition.
  • Height gradients for terrains in the viewport.

Node Updates

  • Light node (Preview).

Improved

  • Support for 16-bit TIFF files.
  • Better track thumbs for SatMaps clipping control.
  • Better responsiveness to Wacom and other stylus based input (Graph only)
  • Tab and right-click search menus now provide a uniform experience.
  • Minor speed optimizations for color nodes.

Fixed

  • Build Manager wouldn't remember build options during the session.
  • Uninstall would not launch correctly from Control Panel, but would from Start menu.
  • SatMaps would not update properly.
  • 20+ minor bugs and stability issues addressed.

Known Issues

  • Floating 2D viewport may unduly affect 3D viewport while main 2D viewport is running.
  • Light node is in preview. Final version may differ and break compatibility.
  • The Water system is not fully compatible with the new render system, and may show artifacts.
  • Materials popup is no longer available. A replacement for it will be introduced in Gaea 1.2.

In previous updates to 1.0.29.x:

Node Updates

  • Dunes minimum size reduce to 0.02.

Improved

  • Further improvements for preventing lockups and freezes
  • Shift + E (or Shift + click button) can select Ancestor nodes, while E selects Descendant nodes.
  • New fixes should prevent viewport freezing.
  • Low Threading mode (under build menu) as stop-gap.
  • Default format switched to TIFF as it exports with full fidelity.
  • Height/Scale ratio in Terrain Definition popup.
  • Minor startup performance improvement.
  • Node interjection improvements.
  • Build Path context menu now allows easy insertion of variables.

Fixed

  • Hitting ENTER while exposing node properties would erase name.
  • Meshes would have bad edge vertices on one side.
  • Heavy nodes would not invalidate children properly.
  • Help menu item redirected to the wrong URL.
  • Fixed several possible avenues for unnecessary reprocessing and recursions.
  • Several minor bugs and internal code fixes.

Known Issues

  • The viewport may stop responding on some installations. Restarting Gaea should fix this. We're working on a fix.
  • Hybrid mode in Erosion may cause blank output in higher resolutions. Use Linear mode instead.

Ready to buy?
Select an Edition

All editions are full featured except for the few edition-based limitations.

Full Comparison

Community

Free Download
  • 1024 x 1024 limit
  • Read-only Erosion Studio

Indie

$99 / perpetual
  • 4096 x 4096 limit
  • 4K Erosion Studio

Made exclusively for Windows 7 / 10

Requires minimum Intel® i7 or similar, 24GB RAM, 10GB HDD space, and modern GPU with 1GB VRAM, Shader Model 3, DirectX 11 support.

Periodic internet connection required. Enterprise edition users can ask for an offline license.**

Professional

$199 / perpetual
  • No resolution limits
  • Unlimited Erosion Studio
  • Scripting + Basic Automation*

Enterprise

$299 / perpetual
  • No resolution limits
  • Unlimited Erosion Studio
  • Advanced Scripting + Full Automation*
  • Distributed Builds*
  • Offline + Floating*

Volume Purchases

We provide volume discounts for orders of 5 or more licenses of Professional and Enterprise licenses.

Please contact us for more information.

For Resellers

We can provide reseller discounts for purchases of 5 units or higher. If you need a volume purchase, get in touch.

Site License

$2999 / perpetual

Unlimited installations of Enterprise Edition on any number of machines in a single physical location.

Free maintenance until end-of-service.

Educational

Apply

Special academic licensing options for both individuals and institutions directly related to CG.

* Some features may be scheduled for future release.

** Local TCP firewall access required for Gaea on localhost.