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Gaea 2.1.1.0
The Community Edition of Gaea is available for free for evaluation and non-commercial use.
There are no time or core usage restrictions, except build resolution. You can create and view terrains up to 4096 x 4096, and export up to 1024 x 1024.
You can load a license key to convert it to a higher edition.
SHA-256
EXE ba422b25c42fb7f0d53e03e15c36b1492138fdefde1564bb2e660a4a7923887b
7z af4185ada200d6ae898e30abad4498b08bf2b02386864d9e64cf4dec43a3afbe
01. What are the system requirements for Gaea?
Minimum:
Windows 10 (Build 1803)
Intel Core i5-2500K / AMD FX-6300
16GB RAM
NVIDIA GTX 1080 / AMD RX Vega 64
10GB HDD
Recommended:
Windows 11 (23H2)
Intel Core i7-4770K / AMD Ryzen 5 1500X
32GB RAM (64–128GB for high-resolution projects)
NVIDIA RTX 3070 Ti / AMD RX 6800 XT or higher
50GB HDD
02. Does Gaea require an internet connection?
Yes, for activation and periodic license refresh (every 28 days).
03. Can Gaea run on Mac or Linux?
Currently, Gaea is Windows-only. Linux support is being considered, but no timeline is available.
04. Is Gaea CPU or GPU-powered?
Gaea leverages both CPU and GPU for performance optimization, with cutting-edge CPU acceleration for users without high-end GPUs.
Release Notes
Gaea 2.1.1 – Key Highlights
- Revamped Variable System – Improved UI, expanded support for all variable types, and a more flexible architecture.
- New Math Node Editor – Feature-rich editor with convenience tools for easier calculations and logic.
- Enhanced Cartography Node – Create even better maps with these new features.
- New Shade & Patterns Nodes – Generate simple lighting effects and create line, dot, and engraving patterns.
- Improved File Save System – Enhanced reliability to prevent data loss and corruption.
- Several important fixes - Improved stability from several key bug fixes based on user feedback.
See Variables and Expressions in action on our YouTube Channel
Variables & Workflow Improvements
- Revamped Variable UI – Improved design for better usability.
- Advanced Variable Architecture – New system for greater control and flexibility.
- Expanded Variable Support – Now supports all remaining variable types.
- Enhanced Variable Editing & Handling – More intuitive and efficient.
- Expressions – Now fully functional for all Float and Int properties.
- More Undo Opportunities – Expanded undo support for normal workflows.
Nodes Updates
- New Shade Node – Generates simple lighting effects for cartography and visualization.
- New Patterns Node – Create line, dot, and engraving patterns for stylized terrains.
- Cartography Node Overhaul – Improved contour control and new color palettes.
- Cartography Shade System Update – Now handled by the new Shade Node.
- Math Node Update – Upgraded with a feature-rich editor and convenience tools.
- Dilate Node Enhancement – Added curve support for better control.
- Unreal Engine Export – New option to disable texture map resizing.
Node Fixes
- LightX Node Fix – Secondary outputs are now correctly treated as masks.
- Large Blur Radius Fix – Prevents rare artifact generation.
- Volcano Example Load Fix – Ensures successful loading.
- Houdini Export Timeout Fixed – Now processes 8K terrains reliably.
- Pockmarks Node Fix – Now respects scale range.
- Dilate Node Fix – Prevents data contamination from previous nodes.
Performance & UI Enhancements
- Adaptive Timers (Experimental) – Faster node feedback for improved responsiveness.
- Streamlined About Dialog – Cleaner, more informative UI.
- Improved Diagnostics & Console Output – Better error reporting and license activation via CLI.
- Property Binding Menu – Enhanced visuals for a smoother experience.
- Missing VC++ Warning - Portable install will warn if C++ redistributable is missing.
File Management & Licensing
- Floating License Management – New option to permanently release a floating license.
- Thumbnail Storage Options – Choose to store thumbnails centrally instead of next to the file.
- Save System Improvements – More robust handling of file saves.
- File Size Estimation – Now available in the Bake Menu.
- Build Command-Line Preview Fixes – Prevents crashes if
ESC
is pressed. - Status Bar Warning – Notifies users if the highest-rated compute device is disabled.
- Hybrid Build Error Messaging – More accurate feedback.
General Fixes
- Critical Fix for Stale Caches – Resolves long-standing cache handling issues.
- Improved Save System Stability – Ensures safer project saves.
- Fixed Memory Leak in Data View UI – Prevents excessive memory usage.
- Enhanced Readouts in Stats Data View – Displays project information when no node is selected.
- Color Picker Bug Fixed – Changing Hue now updates the color correctly.
- Color Editor Fix – Numeric entry now properly recognizes values.
UI & Workflow Fixes
- Prevented Accidental Modifier Reordering – Eliminates unintended dragging.
- Fixed Bookmarked Node Crash – Prevents errors if a bookmarked node is missing.
- Dropped File Behavior Fix – Closing the Start Window when dropping a file now works as expected.
- File Open Warnings – Now alerts users when changing files while nodes are actively building.
- Improved License Activation for IT Admins – Critical fix for enterprise setups.
- Hide License Button When Licensed – Onboarding UI now correctly reflects licensing status.