Download Gaea

Released on 9/19/2024

Download Gaea 2.0.4.2


The Community Edition of Gaea is available for free for evaluation and non-commercial use. There are no time or core usage restrictions, except build resolution. You can create and view terrains up to 4096 x 4096, and export up to 1024 x 1024.

You can load a license key to convert it to a higher edition.

Size: 46.68 MB


Download | Portable Install (.7z)

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If you have Winget, use:
winget install gaea



Installation help and troubleshooting


SHA-256 Hashes:
EXE 11F714A172374AD8E4B817D9CFA17C09B0C2B0D54F17B96C8837172838E72CB0
7z 6C092B6DDF86383172DF92C37F9AF7E8B2D75D96EB1EC274728642E80C55B1DC

Release Notes

2.0.4.2

We're introducing a new RAM management system that will help Gaea run more efficiently on systems with limited memory. This feature is still in preview, so you to have to enable it in the Options dialog. You can switch back to the classic system at any time.

The new RAM management should help Gaea run more smoothly on systems with limited memory, or if you are created extremely large graphs. It will also help prevent crashes due to memory exhaustion.

  • Preview: New RAM management system.
  • Added Explicit Output filename option to Export nodes.
  • Added option to load variables through an INI or JSON file.
  • Improved Memory Management dialog.
  • Improved how command lines are processed.
  • FIX: Some Primitives would not generate correctly, or ignore Input ports.
  • FIX: Rare crashes could occur due to memory access violations.
  • FIX: LineNoise was processing some modes incorrectly.
  • FIX: Filtered Node Tree would not updated when nodes build.
  • FIX: Minor internal issues.

BREAKING CHANGE

The way variables are loaded in the command line has changed.

Each variable much be precented with a -v. For example, to load a variable foo with value bar, you would use -v foo=bar. You can load multiple variables by separating them with a space. For example, -v foo=bar -v baz=qux. Use the Show Command Line button to get an exact output. Wrap filenames in "double quotes" to protect the path.

The former argument -vars is now deprecated and will be ignored. Please update your scripts accordingly.

2.0.4.1

  • Draw node has been improved under the hood to provide smoother operation.
  • Draw node will also be more predictable in production scenarios.
  • Groups improved to allow normal node selection by dragging.
  • Groups can only be dragged using the header.
  • Groups have selection state for better cognition.
  • Portal menu improved with icons to signify current state of ports.
  • Combine has 10 new preview-versions of Blend Modes to try.
  • FIX: Critical file corruption issue when saving files with Draw nodes.
  • FIX: Opening Options window cause cause a crash for a small set of users.
  • FIX: F8 could crash Gaea if no node was selected.
  • FIX: Ctrl + F8 would always crash Gaea when creating a Mixer node.
  • FIX: Draw node data could be corrupted when working with complex shapes.
  • FIX: Mesh LODs would not export when using Tris or Quads.
  • FIX: Ridge and Terrace nodes could crash in rare instances.
  • FIX: Shift-dragging range sliders would drag the Modifier instead.
  • FIX: Transform gizmo was rendered below the terrain.
  • FIX: Gaea2Houdini plugin would not accept other TCP ports.

2.0.4.0

This is an important release that delivers major improvements and stability fixes. It is recommended that all users update to this version, although we recommend testing it first.

See https://blog.quadspinner.com/ for more details on this update.

  • Major stability updates throughout Gaea.
  • Mixer gets a significant update.
    • Supports up to 15 layers.
    • Improved interface.
    • Toggle individual layers.
    • Simplify individual layers.
    • Masks generated by Mixer are now saved as outputs.
    • Drag layers to re-order.
    • Multiply height and slope with custom mask.
  • Modifier Stack updated for better visibility.
  • Modifiers can now be reordered by dragging.
  • Node Tree improved.
  • New Node Tree filters added.
  • Nodes in Graph View are highlighted when filtered.
  • Aperture Node (Preview Version).
  • Lazy Menu (F1) editor in Options dialog.
  • Gaea2Unreal Plugin updated with World Partition support.
  • Drag-drop .terrain files into Gaea to open.
  • Shortcut List added to Help Menu for easy reference.
  • Gaea Update notifications improved.
  • Added option to omit adding Port suffix _Out to filenames.
  • Added non-Uniform scaling to Transform node.
  • Allow Q/E key flipping in Navigation options.
  • Zoom shortcuts changed to industry standard.
  • FIX: Older Gaea files that used SqRt Blend Mode would not open in newer builds.
  • FIX: Prevent multiple overlapping windows from stealing focus.
  • FIX: Insert mode in Transpose was behaving incorrectly.
  • FIX: Note font size balanced.
  • FIX: Occlusion output was inverted. Old files will not be modified but new ones will have it corrected.
  • FIX: Collapsed notes would not show contents as tooltips.
  • FIX: Mask ports would not preserve connections, especially in new files.
  • FIX: Variables would not clear when changing files.
  • FIX: Unreal node would emit incorrect filename prefixes.
  • FIX: Unreal node would incorrectly have tiled filename suffixes.
  • FIX: Failed node would not show error message in node tooltip.
  • FIX: Prevent clearing viewport when preview is locked.
  • FIX: Bitmap nodes could break visualization when connected to Export nodes.
  • FIX: Major issue with Underlay node being downstream and unbuilt.
  • FIX: Overlapping Pixel setting was not being honored.
  • FIX: Humanized gRPC errors.
  • FIX: Emergency recovery file would be overwritten in new session.
  • FIX: Portal would draw off-center.
  • FIX: Open Folder and Copy Terrain settings would not load in Build Settings window.
  • FIX: Deleting a node while processing could cause a crash.
  • FIX: Graph could not zoom out far enough.
  • FIX: Intermittent crashes could occur in rare circumstances in some nodes.
  • FIX: Baked data would not be accessible after changing resolutions.
  • FIX: Changing resolutions could destabilize cached data.
  • FIX: Autosave would create copies of baked cache.
  • FIX: Autosave files that relied on baked data could not be opened normally.
  • FIX: Added missing Terrain port warning to Mixer node.
  • FIX: Viewport compass was broken.
  • FIX: Graph would slow down when working with large networks.
  • FIX: Bookmark shortcuts removed to avoid conflicts.

As usual, there are lots of other smaller, unlisted tweaks and improvements throughout the engine that will result in smoother, faster, and more stable experience going forward.

Thanks to everyone for their continued support and sharing diagnostics logs.