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Released 16 September 2019 | All Editions | 44.81MB

Download Gaea 1.0.27

See what's new in this version

Made exclusively for Windows 7 / 10



Minimum requirements

  • Intel® i7 or similar
  • 24GB RAM (32GB recommended)
  • 10GB HDD space
  • GPU with 1GB VRAM, Shader Model 3, DirectX 11 support

What's new in Gaea 1.0.27?

Build 1.0.27 has been patched and re-released to fix a bug that caused crashes. Please reapply if you already have 1.0.27.

Better export options, revert node state, Shaper, and more

This build contains critical fixes for a number of key features. We recommend updating as soon as possible.

Full 32-bit floating point compatibility

Following the less-than-satisfactory results from the previous builds. We have overhauled how we save 32-bit files such as OpenEXR and TIFF.

OpenEXR and TIFF are now joined with .r32 and .pfm formats as well.

See the File Formats page for details.

New Scaling Options

To reduce confusion with the "Ignore vertical scaling" option, we are introducing the Output Range option.

You can now choose between Natural Elevation, Artificial Scaling, and Force Full Range.

The option "Natural Elevation" corresponds to "Ignore vertical scaling" being turned on, while "Artificial Scaling" corresponds to it being turned off.

See the Building Terrains page for a detailed explanation.

Shaper Node

The Shaper node can bulk up, or bulk down, a terrain. Shaper is mainly created to add more "body" to landscape before eroding to avoid a 人 look after eroding. Usually, if you erode a Λ shape, you get 人 shape. If you apply Shaper, the pre-erosion shape becomes a ∩ shape, and after eroding it will be Λ, retaining the bulk in higher altitudes.

Shaper can modify the body structure without losing fine details.

Flux Markers

We brought the Flux markers from Helios and GeoGlyph into Gaea. When you move the slider, the last 3 positions are marked with little dots in decreasing opacity levels.

These handy little guides can be helpful when exploring settings.

Revert Node, Save State

Unlike undo, which needs to be done per setting, the Revert node feature is a time saving facility added to all nodes. Whenever you select a node, the "state" of that node is saved to memory. If you change several settings and decide you want to go back to what you had, you can just go to the Node Properties menu and select "Revert Node". This will revert the node back to the saved state.

Be careful, when you select another node, the state of the previous node will be forgotten. But if you want to preserve the state for longer periods of time, you can manually select "Save State" in the same menu for any node. Now that node state is saved in memory until you close the file. You can go back and load the saved state anytime.

Migrating to .NET Framework 4.8

Gaea is created, in part, on the Microsoft .NET Framework. Previous versions of Gaea have relied on .NET Framework 4.7. With this build, we are now using the latest 4.8 version. This will allow us to deliver better stability and improve Gaea's performance.

In most cases, this won't change anything for you. If you are running Windows 10 you probably already have .NET Framework 4.8 installed. If not, Gaea's installer will install it for you.

If you encounter any issues, please try installing it manually from this direct link.

Complete Changelog

New

  • Flux markers in sliders.
  • Node States and Reversion.

Node Updates

  • New Shaper node.
  • Zero Borders now has built-in blurring.
  • Fixed an issue where Transform would not scale from center.

Improved

  • Microincrements mouse responsiveness improved.
  • Improved 32-bit file format support with new formats added.
  • Added support for 8-bit PNG output.
  • Improved scaling options for output range in Build Manager.
  • Several internal performance updates.
  • Migrated from Microsoft .NET Framework 4.7 to 4.8.

Fixed

  • OpenEXR and TIFF stairstepping issue fixed.
  • Gaea would crash on startup in rare situations.
  • Baker dialog now scales with the main UI's zoom.
  • File Input node would go into endless loop.
  • Vegetation node editor could lock up while reprocessing.
  • Several minor bug fixes.

Known Issues

  • The viewport may stop responding on some installations. Restarting Gaea should fix this. We're working on a fix.
  • Hybrid mode in Erosion may cause blank output in higher resolutions. Use Linear mode instead.

Ready to buy?
Select an Edition

All editions are full featured except for the few edition-based limitations.

Full Comparison

Community

Free Download
  • 1024 x 1024 limit
  • Read-only Erosion Studio

Indie

$99 / perpetual
  • 4096 x 4096 limit
  • 4K Erosion Studio

Made exclusively for Windows 7 / 10

Requires minimum Intel® i7 or similar, 24GB RAM, 10GB HDD space, and modern GPU with 1GB VRAM, Shader Model 3, DirectX 11 support.

Periodic internet connection required. Enterprise edition users can ask for an offline license.**

Professional

$199 / perpetual
  • No resolution limits
  • Unlimited Erosion Studio
  • Scripting + Basic Automation*

Enterprise

$299 / perpetual
  • No resolution limits
  • Unlimited Erosion Studio
  • Advanced Scripting + Full Automation*
  • Distributed Builds*
  • Offline + Floating*

Volume Purchases

We provide volume discounts for orders of 5 or more licenses of Professional and Enterprise licenses.

Please contact us for more information.

For Resellers

We can provide reseller discounts for purchases of 5 units or higher. If you need a volume purchase, get in touch.

Site License

$2999 / perpetual

Unlimited installations of Enterprise Edition on any number of machines in a single physical location.

Free maintenance until end-of-service.

Educational

Apply

Special academic licensing options for both individuals and institutions directly related to CG.

* Some features may be scheduled for future release.

** Local TCP firewall access required for Gaea on localhost.