Environments are the platform on which all CG is built. They set the stage for tone, drama, and the entire hero's journey.
We work to bring you the finest tools, tech, and trainings to give life to your story and your success. We identify those "wouldn't it be great if" voids in user experience and software to make your creative and production process easier, faster, and more enjoyable.
Our goal is to make you go, "I love my job!" :)
GeoGlyph is a prime example. Our suite of 55 macros and devices extends World Machine, the industry standard for terrain design. GeoGlyph gives you infinite possibilities to produce the mind-blowing contours and textures found in nature. And you thought you already had a God complex! ;)
"GeoGlyph streamlined my workflow by simplifying and organizing my world-shaping process. The results were fantastic and creating the visually believable worlds was also huge amount of fun, well worth the price tag!"Dale Mackie
'Gods of Egypt' & 'Legend of the Guardians: The Owls of Ga'hoole'
GeoGlyph Macros and Local Space in World Machine 3 Dev3
In this quick tutorial, you will learn how to force a macro into Local Space in World Machine 3.0.
What's new in GeoGlyph 1.3
GeoGlyph 188.8.131.52 was released today. Please see the Migration Guide for upgrade instructions.
The Erosion Device is arguably the most powerful device in World Machine. The flow and deposit data generated by the device is invaluable. This data is used as masks, texture-generators, demarcation limits, and so on. However, one of the most common problems you can run into is that somewhere down the line from the erosion device, you make changes to the terrain and the erosion data supplied by the device becomes incompatible with the terrain shape.
In World Machine, one of the key reasons people use multiple erosion devices is to create stronger vertical/flow lines. However, this presents a few problems: First of all, the erosion device is a powerful mechanism for altering the terrain, and it will modify your terrain's shape...
I have a pretty decent volcano terrain created with a somewhat complex graph in World Machine. The graph and the resulting terrain output can be seen below.