Gaea. Create anything.


Start with an idea and shape the elements that define the landscape. Use procedural forms when they are useful. Draw when you know exactly what you want. Import existing terrain when the project has a foundation. Then keep refining without losing the ability to easily change what came before.


$199. Pay once. Own forever.


Streamlined Workflow for Prototyping

1.0

Fast prototyping.
Start with a primitive, then shape and iterate quickly.
2.0

Powerful simulations.
Transform complex landscapes with physics-driven simulations.
3.0

Realistic texturing.
Create rich, natural surfaces with procedural textures.
4.0

Universal export.
Deliver production-ready terrains to any pipeline.

Create.

From ideas to evolving worlds. Build the foundation of your environment with primitives, procedural tools, imported data, or your own hand-drawn elements. Combine, refine, and iterate freely at every stage.

  1. Mountains
  2. Mountain Ranges
  3. Canyons
  4. Volcano
  5. Import Objects
  1. Fields
  2. Deserts
  3. 2.7D Terrains
  4. Paint

Simulate.

Turn structure into geology. Transform simple forms into believable landscapes with physics-driven erosion and other natural processes. Build complexity and detail while retaining control over the result.

  1. EROSION
  2. DEBRIS
  3. GLACIERS
  4. DUNES*
  5. Lakes
  1. RIVERS
  2. SNOW
  3. VEGETATION
  4. VEG + WATER
  5. COMBINED

Surface.

The terrain contains the surface. Create color, texture masks, material zones, vegetation data, flow maps, deposits, and other production assets directly from the terrain's structure. As the terrain changes, its dependent surface data changes with it.

  1. Not just soil
  2. Rocky Surfaces
  3. Large Outcrops
  4. Shape Mimic
  1. Volume Preservation
  2. Easy Transforms
  3. Fast Blending

Colorize.

Bring your world to life with color. Build rich, terrain-aware color maps from gradients, textures, SatMaps, and your own imagery. Blend and refine them to create natural variations or distinctive, stylized looks.

  1. Colorization
  2. Data Maps
  3. ColorErosion
  4. Large Worlds
  1. Light Baking
  2. Complex Coloration
  3. Color Synthesis
  4. Multiple Biomes

Export.

Built to leave Gaea. Export production-ready heightfields, meshes, textures, masks, and other data at the resolution your project requires. Build reusable export workflows that scale from individual environments to large-world production.

  1. Heightfields
  2. Meshes
  3. Point Clouds
  4. Smart Meshes
  5. Standard Formats
  1. Render / Baker
  2. PBR Maps
  3. Bridge: Houdini
  4. Bridge: Unreal

Frequently Asked Questions

Is Gaea subscription-based?
No. Gaea licenses are perpetual. There are no subscriptions or hidden fees. Support, maintenance, and minor updates are free. Major version upgrades, such as Gaea 2.x to 3.x, require a paid upgrade.
Do I need to pay a maintenance fee?
No. Maintenance, support, and minor updates are included at no additional cost.
Why don't you use a subscription model like other software?
We believe you should own your tools, not rent them. Subscriptions require you to keep paying to access your own work.

Gaea's model is simple:
Let's say you purchase the latest version of Gaea Professional ($199) every 2 years. That works out to about $8 per month. And you keep it forever. No hidden renewals or lock-ins. The software keeps working even if you take a break.
Can I use Gaea for free?
Yes. The Community Edition is free for non-commercial use.