Start with an idea and shape the elements that define the landscape. Use procedural forms when they are useful. Draw when you know exactly what you want. Import existing terrain when the project has a foundation. Then keep refining without losing the ability to easily change what came before.
From ideas to evolving worlds. Build the foundation of your environment with primitives, procedural tools, imported data, or your own hand-drawn elements. Combine, refine, and iterate freely at every stage.
Turn structure into geology. Transform simple forms into believable landscapes with physics-driven erosion and other natural processes. Build complexity and detail while retaining control over the result.
The terrain contains the surface. Create color, texture masks, material zones, vegetation data, flow maps, deposits, and other production assets directly from the terrain's structure. As the terrain changes, its dependent surface data changes with it.
Bring your world to life with color. Build rich, terrain-aware color maps from gradients, textures, SatMaps, and your own imagery. Blend and refine them to create natural variations or distinctive, stylized looks.
Built to leave Gaea. Export production-ready heightfields, meshes, textures, masks, and other data at the resolution your project requires. Build reusable export workflows that scale from individual environments to large-world production.