Version 1.2.1.8
Released 13 April 2021

Download Setup 64.20MB Alternate Link


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What's new in Gaea 1.2.1.8?

This is a patch for the previous release, 1.2.1.7, that fixes a few key issues.

For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post.

NOTE: If you are using the Houdini Bridge and are relying on .TOR file created before 1.2.1.5, we recommend opening the file in Gaea and letting it upgrade the nodes.

Complete Changelog

Fixed

  • Combine would return incorrect color data.
  • Fixed an incompatibility with the Houdini Bridge.
  • Fixed a rare crash in Islands node.
  • Synth would create grayscale data upon rotation.
  • Opening quickstart would crash Gaea in some situations.
  • Older quickstarts updated.
  • Minor presets added.

Version 1.2.1.6
Released 26 February 2021

Download Setup 64.60MB Alternate Link
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NOTE: This version is outdated. We recommend using the current Production Ready version.


What's new in Gaea 1.2.1.6?

This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines.

For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post.

Complete Changelog

Improved

  • Right-click on node entry in Build to navigate to node.

Fixed

  • Color nodes would not update properly
  • Could not undo creating portals
  • Mask Autolevel post-process would not persist
  • Pressing the 3D button would disable navigation
  • Exposed parameters could be lost (Transform node)
  • Fixes for workspace loading issues
  • Other internal bug fixes

Included from previous Bleeding Edge

  • Output node overhauled to remove obsolete code.
  • 16-bit PNG were using incorrect gamma.
  • 16-bit TIFF were using incorrect gamma.
  • 16-bit TIFF would be incorrectly saved as 32-bit.
  • Output node would not always honor file format settings.
  • Build tab should not show format dropdown for Output nodes.
  • Several minor bugfixes.
  • Output saving code overhauled for TIF, EXR, RAW, R32, PNG.
  • Tiled Builds (Split to Tiles) restored and overhauled.
  • Added support for small tiles (127px, etc).
  • Fixed issues with loading and saving Workspace customizations.
  • Draw and Island editor drawing experience made smoother.
  • Fixed issues with resampling output for game engines.
  • Fixed viewport breaking when 2D mode and Autolevel were used together.
  • Fixed workspace defaults being saved aggressively. Now you the defaults are modified only when you explicity save them in the main menu.
  • Light node will now override Pinned Underlay.
  • Fixed an issue where opening a file without any nodes would freeze progress.
  • Fixed a few issues in the Community Edition with watermarking so output is cleaner.
  • Fixed an issue where heavier nodes would process twice upon creation.
  • Fixed data maps being treated incorrectly in 2D visualization.
  • Combine will now honor 2D inputs better, and not force 3D visualization.
  • Fixed several internal issues for a smoother experience.