Version 1.2.1.2
Released 26 November 2020

Download Setup 64.23MB Alternate Link


Need help?


What's new in Gaea 1.2.1.2?

While most of the focus has been on bug fixes and more stability, we've added a few new features like collapsible nodes, the new Fx node, and a pixel-based ZeroBorders mode for complete precision.

Additionally, the way you work with portals and connect nodes has a whole new aspect with the new Connect and navigate menus. See the Gaea 1.2.1 blog post.

Complete Changelog

Node Updates

  • New Fx node.
  • FractalTerrace now has an Advanced mode.
  • Collapse nodes (F11 key).
  • Abs node is 120% faster.
  • ZeroBorders can now use pixel count with the Precise mode.
  • Constant node can now mimic the Noise node.
  • Lake node's maximum precipitation increased to 300.

Improved

  • Node connect (c), disconnect (x) menus enhanced.
  • Node quick navigation menu (, key).
  • When converting a portal via the Connect menu, pressing Ctrl to interject a Chokepoint.
  • Replace any node from the context-menu.
  • Combine will switch to the display format of incoming nodes.
  • Baking allows selecting bake engine (experimental).
  • Autolayout can be applied to selected nodes.
  • Ability to import just seeds if matching nodes are found.
  • Graph tab shows icons if any nodes inside are pinned.
  • MultiMix now uses Combine instead of Mixer for color nodes.
  • Cartography contour minimum lowered.
  • The cursor is highlighted when creating connections.
  • Node disconnect menu now shows node names along with ports.
  • Improved color selection for graph tabs.
  • Portal menu is sorted by graph order.
  • Autosave checkbox added to options dialog.
  • Warning is shown if underlay is downstream of the current node which can cause a long update delay.
  • Made Underlay warning appear only once (yes, we made it too annoying, sorry!)

Fixed

  • Crash on expanding toolbox expander.
  • Incorrect graph name showed in progress.
  • Node interjection could connect to the wrong port or cause a crash.
  • Connection context menu would show excess connections.
  • Mesher would not create output to custom location.
  • Pin did not work on nodes that were both pinned and underlay.
  • Refresh all button did not work as the tooltip indicated.
  • Memory usage shown could be incorrect in some scenarios.
  • Preset system was broken and could create corrupt files.
  • The correct graph tab is now selected when opening a file.
  • HSL 180 degree range fixed.
  • X, Y position radial gradient has been fixed.
  • Fixed Dunes and Sand output to prevent aliasing artifacts.
  • Deleting a node would not necessarily remove connections.
  • Right-click drag would create selection rectangle.
  • Mesher was processing twice.
  • Node names are sanitized when marking for export (remove non-filename characters).
  • Several dozen additional bug fixes.

Version 1.2.1.1
Released 03 October 2020

Download Setup 64.33MB Alternate Link
Need help?

NOTE: This version is outdated. We recommend using the current Production Ready version.


What's new in Gaea 1.2.1.1?

While most of the focus has been on bug fixes and more stability, we've added a few new features like collapsible nodes, the new Fx node, and a pixel-based ZeroBorders mode for complete precision.

The way we work with portals and how we connect nodes has a whole new aspect with the new menus. See https://www.facebook.com/groups/QuadSpinnerGaea/permalink/634293150625636/

Further details forthcoming.

Complete Changelog

Changes in 1.2.1.1

Improved

  • Ability to import just seeds if matching nodes found
  • Graph tab shows icons if any nodes inside are pinned
  • MultiMix now uses Combine instead of Mixer for color nodes

Fixes

  • Fixed a major bug that caused the build to expire early
  • Connection context menu would show excess connections
  • Mesher would not create output to custom location
  • Several bug fixes

Changes in 1.2.1.0

Node Updates

  • Fx node added
  • Nodes can now be collapsed by pressing F11
  • Abs now 120% faster
  • ZeroBorders can use pixel count
  • Constant noise mode
  • Lake maximum precipitation increased to 300

Improved

  • Node connect, disconnect menus enhanced
  • Portals with Chokepoints
  • Replace node functionality added
  • Combine now takes the display format of incoming nodes
  • Baking allows selecting bake engine (experimental)
  • Autolayout can be applied to selected nodes
  • Cartography contour minimum lowered
  • The cursor is highlighted when connecting
  • Node disconnect menu now shows node names along with ports
  • Improved color selection for graph
  • Portal menu is now ordered by graph order
  • Autosave checkbox added to options dialog
  • Warning is shown if underlay is downstream
  • Made Underlay warning appear only once (yes, we made it too annoying, sorry!)

Fixed

  • Crash on expanding toolbox expander
  • Incorrect graph name showed in progress
  • Node interjection dragged from port onto connection could connect to the wrong port or cause a crash
  • Invisible Node bug
  • Pin warning was too annoying
  • Pin did not work on nodes with pinned and marked as underlay
  • Refresh all button did not work as the tooltip indicated
  • Mem size was shown incorrect
  • Presets were not applying on creation
  • The wrong graph tab remained selected on opening file
  • HSL 180 degree range fixed
  • X, Y position radial gradient was not working
  • Dunes and Sand fixed with blur
  • Normal connection with publishing port won't delete
  • Deleting any node was leaving connections
  • Right-click drag should not create selection rectangle
  • Mesher was reprocessing twice
  • Sanitize node name when marking for export (remove non-filename characters)
  • Several dozen additional bug fixes