Version 1.2.1.3
Released 22 December 2020

Download Setup 63.93MB Alternate Link


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What's new in Gaea 1.2.1.3?

This is an important update that fixes a few user reported crashes, as well as a few minor improvements.

For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post.

Complete Changelog

Fixed

  • Experimental features were turned on by default.
  • Fixed 4 different connection dragging scenarios that could cause crashes.
  • Show error dialog if C++ runtime is missing.
  • Snow secondary output defaults to hard mask.
  • Dragging a connection onto self would show port menu.
  • Incorrect menu would show up when dragging out a connection.
  • Rename popup would be broken if called when viewport is focused.
  • Minor optimizations for graph.

Version 1.2.1.6
Released 26 February 2021

Download Setup 64.60MB Alternate Link
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What's new in Gaea 1.2.1.6?

This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines.

For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post.

Complete Changelog

Improved

  • Right-click on node entry in Build to navigate to node.

Fixed

  • Color nodes would not update properly
  • Could not undo creating portals
  • Mask Autolevel post-process would not persist
  • Pressing the 3D button would disable navigation
  • Exposed parameters could be lost (Transform node)
  • Fixes for workspace loading issues
  • Other internal bug fixes

Included from previous Bleeding Edge

  • Output node overhauled to remove obsolete code.
  • 16-bit PNG were using incorrect gamma.
  • 16-bit TIFF were using incorrect gamma.
  • 16-bit TIFF would be incorrectly saved as 32-bit.
  • Output node would not always honor file format settings.
  • Build tab should not show format dropdown for Output nodes.
  • Several minor bugfixes.
  • Output saving code overhauled for TIF, EXR, RAW, R32, PNG.
  • Tiled Builds (Split to Tiles) restored and overhauled.
  • Added support for small tiles (127px, etc).
  • Fixed issues with loading and saving Workspace customizations.
  • Draw and Island editor drawing experience made smoother.
  • Fixed issues with resampling output for game engines.
  • Fixed viewport breaking when 2D mode and Autolevel were used together.
  • Fixed workspace defaults being saved aggressively. Now you the defaults are modified only when you explicity save them in the main menu.
  • Light node will now override Pinned Underlay.
  • Fixed an issue where opening a file without any nodes would freeze progress.
  • Fixed a few issues in the Community Edition with watermarking so output is cleaner.
  • Fixed an issue where heavier nodes would process twice upon creation.
  • Fixed data maps being treated incorrectly in 2D visualization.
  • Combine will now honor 2D inputs better, and not force 3D visualization.
  • Fixed several internal issues for a smoother experience.