Version 1.2.1.7
Released 26 March 2021

Download Setup 64.07MB Alternate Link


Need help?


What's new in Gaea 1.2.1.7?

This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines.

For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post.

Complete Changelog

Improved

  • Right-click on node entry in Build to navigate to node.

Fixed

  • Color nodes would not update properly
  • Could not undo creating portals
  • Mask Autolevel post-process would not persist
  • Pressing the 3D button would disable navigation
  • Exposed parameters could be lost (Transform node)
  • Fixes for workspace loading issues
  • Other internal bug fixes
  • Output node overhauled to remove obsolete code.
  • 16-bit PNG were using incorrect gamma.
  • 16-bit TIFF were using incorrect gamma.
  • 16-bit TIFF would be incorrectly saved as 32-bit.
  • Output node would not always honor file format settings.
  • Build tab should not show format dropdown for Output nodes.
  • Several minor bugfixes.
  • Output saving code overhauled for TIF, EXR, RAW, R32, PNG.
  • Tiled Builds (Split to Tiles) restored and overhauled.
  • Added support for small tiles (127px, etc).
  • Fixed issues with loading and saving Workspace customizations.
  • Draw and Island editor drawing experience made smoother.
  • Fixed issues with resampling output for game engines.
  • Fixed viewport breaking when 2D mode and Autolevel were used together.
  • Fixed workspace defaults being saved aggressively. Now you the defaults are modified only when you explicity save them in the main menu.
  • Light node will now override Pinned Underlay.
  • Fixed an issue where opening a file without any nodes would freeze progress.
  • Fixed a few issues in the Community Edition with watermarking so output is cleaner.
  • Fixed an issue where heavier nodes would process twice upon creation.
  • Fixed data maps being treated incorrectly in 2D visualization.
  • Combine will now honor 2D inputs better, and not force 3D visualization.
  • Fixed several internal issues for a smoother experience.

Version 1.2.1.6
Released 26 February 2021

Download Setup 64.60MB Alternate Link
Need help?

NOTE: This version is outdated. We recommend using the current Production Ready version.


What's new in Gaea 1.2.1.6?

This key update addresses several user-reported issues for saving files in various formats, and restores the Split-to-tiles functionality which will enable better export to Unity and Unreal engines.

For the major updates in 1.2 itself, see the Gaea 1.2.1 blog post.

Complete Changelog

Improved

  • Right-click on node entry in Build to navigate to node.

Fixed

  • Color nodes would not update properly
  • Could not undo creating portals
  • Mask Autolevel post-process would not persist
  • Pressing the 3D button would disable navigation
  • Exposed parameters could be lost (Transform node)
  • Fixes for workspace loading issues
  • Other internal bug fixes

Included from previous Bleeding Edge

  • Output node overhauled to remove obsolete code.
  • 16-bit PNG were using incorrect gamma.
  • 16-bit TIFF were using incorrect gamma.
  • 16-bit TIFF would be incorrectly saved as 32-bit.
  • Output node would not always honor file format settings.
  • Build tab should not show format dropdown for Output nodes.
  • Several minor bugfixes.
  • Output saving code overhauled for TIF, EXR, RAW, R32, PNG.
  • Tiled Builds (Split to Tiles) restored and overhauled.
  • Added support for small tiles (127px, etc).
  • Fixed issues with loading and saving Workspace customizations.
  • Draw and Island editor drawing experience made smoother.
  • Fixed issues with resampling output for game engines.
  • Fixed viewport breaking when 2D mode and Autolevel were used together.
  • Fixed workspace defaults being saved aggressively. Now you the defaults are modified only when you explicity save them in the main menu.
  • Light node will now override Pinned Underlay.
  • Fixed an issue where opening a file without any nodes would freeze progress.
  • Fixed a few issues in the Community Edition with watermarking so output is cleaner.
  • Fixed an issue where heavier nodes would process twice upon creation.
  • Fixed data maps being treated incorrectly in 2D visualization.
  • Combine will now honor 2D inputs better, and not force 3D visualization.
  • Fixed several internal issues for a smoother experience.