The future of terrains

QuadSpinner Gaea is designed to help you transform your imagined terrains into real assets.

Our arsenal of nodes cover the entire gamut between primitive shapes and sophisticated generators that encapsulate complete natural processes. Amplified with an efficient and flexible procedural workflow, these tools can be implemented for a wide variety of projects.


Gaea has become an invaluable package for top studios from pre-viz to final shots. The powerful effects and time-saving features help you create assets quickly without compromising quality.

The versatile procedural pipeline and bridge to key applications like Houdini® make it a natural component in any workflow.

For Games

Whether you're using cutting-edge mesh virtualization or classic heightmaps, Gaea can help you create hyperrealistic worlds to build your game on and skyboxes to enrapture your players. The advanced graph and procedural tools can ease management and maintenance of complex terrains in long projects.

Gaea - User Interface

Gaea features an efficient, minimal, artist-friendly user interface. Everything you need is at your fingertips.

We are proud to announce that Gaea 1.3 is production ready and is our biggest, fastest version yet! Read more →

Fast Prototyping

Gaea's wide array of geological primitive shapes, such as mountains, canyons, and craters, allow you to set up your core terrain in less than half the time it takes to squeeze a coherent shape out of basic fractals and noises. With LookDev nodes, these primitives can instantly become complete terrains.

The procedural nature of Gaea combined with its graph conveniences help you efficiently prototype, adapt, and revise. If you like making terrains, you will love riffing in Gaea.

Industry-Leading Erosion

Erosion can make or break a digital terrain. We are proud to have the world's most advanced erosion algorithm in Gaea, which was engineered specifically for hyperrealism and technical fidelity. It avoids all the common pitfalls of erosion in digital terrains and delivers consistent, resolution-independent results.

With the new Wizard node, you can produce complex erosion scenarios without any expertise. Or dive deep and finetune the tiniest aspects in the Erosion node.

Built-in Color Production

Gaea's color production is fully procedural and creates rich, 16-bit color maps. It can also generate PBR-friendly materials. Our color production uses data maps to automatically extract vital data and analyze various aspects of the terrain to add a variety of color details to it.

You can use hundreds of built-in satellite maps to colorize terrains or create your own. You can even synthesize colors from photos or scanned assets.

Simulating Nature

Gaea is designed to simulate natural patterns like dunes, flows, growth areas, glaciers, snow, ice floes, and more. The tools for creating these shapes provide a balance between scientific accuracy and artistic freedom.

Even when you are making a surreal piece of art or alien worlds, these tools give you results that are otherworldly yet believable. By building a foundation on realistic physics, even unorthodox terrains can be made to look credible.

LookDev Nodes

These specialized nodes allow you to create specific geological formations and even complex environments out of simple shapes with minimal effort.

Each node targets a particular type of "look", reducing your need to build from scratch. The LookDev library includes environments such as large sandstone formations, shattered mountain slopes, folded terrains, and intricate canyon networks.

Rock Structures

Natural terrains have rock formations and exposed rock structures. Unlike other terrain generators, Gaea provides special rock nodes that produce highly realistic results ranging from big rock formations to loose scree. They can also be used to make small and medium-scale cliff faces, rock walls, and more.

Rock nodes can impact erosion, like rocks affect erosion in real life. By sequencing multiple passes of erosion with rocky processes added in between, you can create richly layered sedimentary flows. In turn, this can dynamically affect data maps and color production.

Lakes, Rivers, and Sea

The hydrology tools in Gaea let you achieve lakes, seas, coastal erosion, and rivers. Several water-friendly nodes, such as Cartography, Ice Floe, and DeadZone, have special water inputs that work in concert with these water nodes.

Water nodes provide additional data, such as water depth and shore masks, for procedural color production.

Beyond Terrains

Gaea has proved to be a powerful procedural tool beyond terrains. You can craft richly detailed displacement maps that can be used in many 3D scenarios. You can create tiling textures that can be applied on simple meshes to make realistic rock formations, cliff walls, and rock faces. You can even fashion brush shapes for sculpting.

Procedural rock forms help you take complete control over the output and avoid the overly familiar look of scanned assets.

2.5D Render Engine

Our render engine was designed for heightfields with sub-pixel precision. It powers our viewport for close examination in all lighting conditions. It can also bake lighting into your maps.

You get full access to render elements such as AO, Shadows, and more. You can even use it to melt snow and drive vegetation growth.

Infinite Variations

The procedural nature of Gaea terrains, augmented with our mutation and variation tooling, give you literally infinite possibilities. You can make a graph once and get multiple variations during build.

You can even create a terrain archetype/recipe, simply change the input, and have the entire terrain reconfigure itself.

Adaptive Meshes

Our intelligent mesh export can make a classic uniform displaced grid or take a polygon budget you specify and allocate polygon densities where needed. This can help you save up to 60% polygons, which can greatly benefit both realtime and offline render scenarios.

Integrated normal baking nodes help you relegate high frequency detail to maps.

Universal Export

Gaea exports to 32-bit OpenEXR, TIFF, PNG, and OBJ giving you maximum compatibility. Export up to 8K in a single build, or up 128K using Tiled Export* in Gaea 1.3.1.

You can also use the bridge to Houdini® to harness the combined power of Gaea and Houdini!

Artist Spotlight

Respawn uses Gaea to bring worlds to life in
Star Wars® Jedi: Fallen Order

Read our interview with
Hanhee Lee, Senior Skybox Artist at Respawn Entertainment.

Read the interview

Copyright Respawn Entertainment and Lucasfilm. All rights reserved.

Gaea is one of the most intuitive, user-friendly programs I've come across. It makes concepting complex, highly detailed terrains a very fluid process - a critical advantage during demanding production timeframes for film and television.

Andrew Reeder Concept Artist
Spider-Man: No Way Home, Avengers: Infinity War, Captain America: Civil War, Avatar

Gaea has been a complete game changer for me. It has given me control over creating extremely detailed terrains with minimal turnaround time and results that are far superior to other tools. I can truly say that the time I spend in Gaea has become my favourite part of the process.

Rasha Shalaby Lead Environment Artist, ScanlineVFX
The Lord of the Rings, 300, Argo, The Girl with the Dragon Tattoo

Gaea is crushingly fast, speaks to all the other 3D applications, and has proven itself indispensable as a terrain creating tool.

Kyle Toucher Senior Visual Effects Artist
Top Gun: Maverick, Battlestar Galactica, Caprica

Gaea saved me a lot of time in creating the desired, unique looks I was going for. With so many features and nodes, it doesn’t produce that generic look!

Hanhee Lee Senior Skybox Artist, Respawn Entertainment
Star Wars Jedi: Fallen Order, Shadow of War, Halo 5: Guardians

Gaea replaced every terrain creator in my toolbox. I used to spend hours massaging designs, but with Gaea I achieve the target results in minutes.

Conrad Allan CEO, / Senior Matte Painter
Game of Thrones, Logan, Lost in Space