Gaea provides editions suited for every level of expertise, whether you are building your first CG terrain or are a veteran environment artist. See the table below to decide which edition is right for you.
Get Gaea 1.0 for FREE or up to 40% off on Gaea 2.0.
Details can be found at the bottom of the page.
Gaea 2.0 Comparison
Gaea 2.0 is currently an unreleased product and the feature-set and release schedule of features may be subject to change.
- Up to 8192 x 8192 Resolution
- Next-gen Erosion
- Limited Hybrid Builds
- Consume Macros
- For users with up to 100K annual gross revenue
- Unlimited Build Sizes
- Next-gen Erosion
- Hybrid and Tiled Builds
- God Mode
- Macros, Scripting, and Automation
- Bridges to other applications
- For users with up to 1M annual gross revenue
- All features of Gaea Professional
- Floating license option
- Flexible license administration
- Commercial use unrestricted by annual revenue
Gaea 1.0 Comparison
Gaea is divided into editions that target different workflows and budgets.
Gaea licenses are perpetual - no subscriptions or hidden fees. Support, maintenance, and minor updates are all free. Only when upgrading to a major version - e.g. Gaea 2.0 - is it a paid upgrade.
Single Build Resolution
This is the maximum supported resolution for building a single chunk (untiled) terrain.
1024 x 1024
4096 x 4096
8192 x 8192
8192 x 8192
Tiled Build Resolution
With Tiled Builds, you can split a terrain into multiple chunks and build large scale worlds at any resolution.
Split Single Build to Tiles
When building a single chunk terrain, the output can be optionally split into tiles for consumption in realtime engines or DCC applications.
Save as heightfield
Export terrains in 32-bit, 16-bit, and 8-bit formats including OpenEXR, TIFF, RAW, etc.
Save as Point Cloud
Export terrains, masks, or data as an XYZ point cloud, which can be useful for generative guides in other applications such as growing trees, or creating zones in game engines.
Save as Mesh
Export terrains as meshes with automatic LODs in OBJ and FBX formats.
When exporting, you can choose the number of LODs to generate alongside the main high resolution mesh.
Control polygon complexity based on terrain shapes.
Instead of dealing with Noise nodes, you can directly use Primitives such as Mountain, Ridge, Dunes, Crater, and more. These nodes provide shapes that can look good without any erosive processing.
Gaea can import 2D data in almost all common heightfield formats ranging from OpenEXR to PNG. Just drag and drop a compatible file on the graph and Gaea will set up the rest.
Fluvial and Thermal Erosion Simulation
Harness the most powerful erosion system in the industry to craft your terrains.
Art-direction friendly filter that simulates thermal erosion in a simple, uniform manner.
Draw Masks and Shapes
Paint masks for terrains using a mouse or stylus.
Achieve complete, sophisticated environments from simple shapes with these specialized nodes. Each LookDev node targets a specific type of "look", reducing the need for you to custom build a processing network. You can even chain multiple LookDev nodes to create terrains with a precise, art-directed character.
Adjustments and Filters
Use a wide array of helper nodes to modify your shape and make adjustments with very little effort.
Infuse rocky surfaces and loose rocks into your terrains.
Snow and Ice
Create realistic precipitation effects, such as snow with powerful and accurate physics, or physical structures like ice floes.
Lakes and Sea Nodes
Create physically accurate water bodies that can be exported as separate elements or as part of your terrain heightfield.
River and Hydrology Nodes
Create physically accurate river systems and automatically modify terrains to promote better hydrological features.
Create distant trees that can be used for previewing, or distant terrains.
Seamless + Repeat Nodes
Create seamless maps, and optionally repeat them within your terrain.
Erosion Studio / Directed Erosion
Sculpt erosion by hand in 1:1 resolution using unique tools pioneered by Gaea.
Create impressive animations right within Gaea to show off your terrains.
Heal terrain data
Reconstitute 8-bit or visually damaged data using the Heal node. It can even counter JPEG artifacts.
Generate rainfall, water flow, sedimentation, and various other types of data. You can even generate data after-the-fact on existing terrains, including satellite elevation models. Data Maps are a powerful aspect of Gaea. Their primary use is texture generation, but they can just as easily be used to further process the terrain and even drive other nodes in the form of influence masks.
Advanced one-click texture mask generators let you create sophisticated textures in no time. They can be used on their own or combined with Data Maps.
1200+ SatMap Library
SatMap color presets built from real world satellite data curated by terrain experts.
The Light Node uses Gaea's proprietary heightfield render engine to create crisp shadows and lighting. You can create beautiful, realtime renders in the viewport to showcase your terrain, or bake the lighting into texture maps. Physical components such as AO and Shadows can be extracted from the lighting output, and can be used to drive other aspects of your terrain, such as melting snow in sunlit portions.
Capture a composite light/shadow map of a large period up to a whole year. Use it to drive erosion, snow melt, or vegetation growth.
Turn any terrain into a topographical map with customizable graphics and color schemes. You can create elaborate maps with the Cartography node.
Advanced Graph Workflow
Gaea's advanced graph based workflow is the key to creating sophisticated terrains. This open-ended workflow gives you the flexibility to create almost any kind of results you want.
Post Process Stack
Apply frequently used adjustments to a node as a post-process, saving you the need to add and manage additional nodes.
Move the viewport to a second screen for maximum preview coverage.
Gaea's internal (and fully local) Predictive Service learns your node creation and connection patterns as you work, and modifies the UI to give you faster access to the nodes and portals you prefer.
Use portal nodes to connect distant nodes without having to endure long, unsightly connections.
The Chokepoint is a special node whose sole purpose is to help avoid re-connecting several nodes. It does not add any memory overhead.
The highly flexible graph interface allows you to reduce the number of clicks and actions required to use nodes.
Interject + Interdict Nodes
Easily interject a node between connections or reroute existing connections with a single click.
Combine two or more nodes with the easy F8 shortcut.
Automatically layout the graph, or portions thereof, using intelligent layout rules.
Presets + Save Node State
Save node settings as presets and easily consume presets made by other users. Save node states temporarily so you can experiment.
Import or export the whole graph, or even parts of it, to share across projects or with fellow artists.
Use all CPU cores
Gaea does not restrict how many CPU cores you can use.
Baked nodes can display previews at higher resolution than your normal preview, while allowing you to work with the current lower resolution previews for the rest of the graph. Bake resolution is limited to the highest single tile resolution of your edition.
Gaea provides a mutation facility during build to create multiple variations of the same terrain. This gives you a unique terrain in every mutation while still following the core recipe of your graph.
Extend + Automate
Expose individual node parameters as variables for automation.
Automate builds using exposed parameters and other facilities provided by the Build Swarm.
TORX File Format
Save terrains in the .NET friendly XML format. With this open format, you can modify and automate any element.
Bridge to other apps**
Connect to other DCC applications and game engines using bridge/link applications.
Build custom bridges
Create a bridge to Gaea from any application.
Use the terrains you create in commercial projects.
Activate license without an active internet connection.
Use Gaea without an active internet connection.
Use on 2 PCs
Use the same license on two computers, such as a work PC and a personal laptop. Usage by anyone except the licensee is prohibited.
Deauthorize and move the license to a new machine without requiring intervention from our support team. There is no cost for reactivating a license once you exhaust your included moves.
4x / year
4x / year
Not all of the following informaation may apply to Gaea 2.0. New information will be released closer to launch. Please note that Gaea 2.0 will require at least Windows 10 (April 2018 - Build 1803) for operation.
- Windows 7 - Service Pack 1 (6.1.7601)
- Intel Core i5-2500K / AMD FX-6300
- 16GB RAM
- Nvidia GeForce GTX 770 / AMD Radeon R9 280
- 10GB HDD space
- Windows 10 - April 2018 (1803)
- Intel Core i7-4770K / AMD Ryzen-5 1500X
- 32GB RAM (64GB for complex, high-res projects)
- Nvidia GeForce GTX 1060 / AMD Radeon RX 480
- 50GB HDD space
Site, Volume, and Educational Licenses
- Site licenses are available.
- Discounts on volume purchases are available.
- Resellers can obtain a discount on volume purchases.
- Eligible students and teachers can apply for discounted individual licenses.
- Academic institutions can acquire a discounted educational site license.
Contact us for details.
You can upgrade to a higher edition any time by simply paying the price difference. There are no penalties.
To upgrade, place a new order while supplying your existing license key.
All purchases are strictly non-refundable. Please try the Community Edition to ensure the product meets your needs. Or contact us for information.
- All licenses are perpetual.
- Indie and Professional licenses can be used on up to two machines by the licensee.
- Enterprise licenses can be used on a single computer only.
- All editions except Enterprise require an active internet connection to activate the software.
- All minor (0.x) updates are free.
- Major updates (x.0) will be paid upgrades.
Features in Development
** - Bridges to other applications are developed by other companies or open source communities, and are not a part of the Gaea product. The Bridge-compatible editions of Gaea just provide automation capabilities that can
be used to create and use bridges. You can even create your own bridge.