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Gaea Roadmap

Gaea is in active development and will be updated at regular intervals. The roadmap below shows a high level overview of our plans.

The roadmap is kept updated regularly, but only provides an estimate. Actual feature details and release schedule are subject to change without notice.



January-February

  • 1.0 Release!
    Shipped
  • Cache to Disk
    Shipped
  • Community Edition (FREE)
    Shipped
  • Erosion - Aggressive Mode
    Shipped
  • Export OBJ
    Shipped
  • Extended Post Process Stack
    Shipped
  • LOD Export
    Shipped
  • Mask Drawing
    Shipped
  • Physical Snow
    Shipped
  • Portals
    Shipped
  • Thermal Erosion
    Shipped
  • Thermal Erosion
    Shipped
  • Transform Node (Updated)
    Shipped
  • Unreal Friendly export sizes
    Shipped
  • Updated Build Manager
    Shipped

Not all items may be shown in the public roadmap.


March-April

  • Basic Automation
    Shipped
  • Additional Command Line Options
    Shipped
  • Externalize Node Properties
    Shipped
  • Import Graph
    Shipped
  • Interject Portal
    Shipped
  • New Primitives
    Shipped
  • Performance Improvements
    Shipped

Not all items may be shown in the public roadmap.


May-August

  • Export as Point Cloud
    Shipped
  • Import OBJ Models
    In Development
  • Physical Rivers
    In Development
  • Build Comparison
    In Development
  • Curve Node
    Planned
  • Documentation (75%)
    In Development
  • Dynamic Caching
    Planned
  • FBX Export
    Shipped
  • Flux system (Helios port)
    Planned
  • New Biome Tools
    Planned
  • Note Node
    In Development
  • Preprocess Externalized Node Properties
    Planned
  • Preset as Defaults
    Shipped
  • Synth 2.0
    Planned
  • Tiled Output
    Beta
  • Vector Node
    Planned

Not all items may be shown in the public roadmap.


Late 2019

  • Advanced Automation
    In Development
  • Animated Erosion
    In Development
  • Collapsible Groups
    Planned
  • Custom Materials
    In Development
  • Documentation (100%)
    In Development
  • Easy Mode
    Planned
  • Enhanced Version Control
    Planned
  • GaeaScript
    In Development
  • In-viewport Markers
    Planned
  • Load HDR Skybox
    Planned
  • Major Engine update
    Planned
  • Major updates to Erosion Studio
    Planned
  • Multiple Viewports
    In Development
  • Road Tools
    Planned
  • Save/Load Camera Positions
    Planned
  • Tiled Processing
    In Development
  • Unlimited Resolution (Export)
    In Development

Not all items may be shown in the public roadmap.


Backlog

  • God Mode
    Planned
  • GPU powered
    Planned
  • Custom Resolutions
    Planned
  • Project Zeratul
    Planned
  • Team Review Tools
    Planned
  • XR Capabilities
    Planned