Gaea Roadmap

Gaea is in active, constant development and will be updated at regular intervals. The roadmap below shows a high level overview of our plans for Gaea.

The roadmap is kept updated regularly, but only provides an estimate. Actual feature details and release schedule is subject to change without notice.



January-February

  • 1.0 Release!
    Shipped
  • Cache to Disk
    Shipped
  • Community Edition (FREE)
    Shipped
  • Erosion - Aggressive Mode
    Shipped
  • Export OBJ
    Shipped
  • Extended Post Process Stack
    Shipped
  • LOD Export
    Shipped
  • Mask Drawing
    Shipped
  • Physical Snow
    Shipped
  • Portals
    Shipped
  • Thermal Erosion
    Shipped
  • Thermal Erosion
    Shipped
  • Transform Node (Updated)
    Shipped
  • Unreal Friendly export sizes
    Shipped
  • Updated Build Manager
    Shipped
Not all items may be shown in the public roadmap.


March-April

  • Basic Automation
    Beta
  • Export as Point Cloud
    In Development
  • Import OBJ Models
    In Development
  • Additional Command Line Options
    Shipped
  • Build Comparison
    In Development
  • Build Stack Browser
    In Development
  • Collapsible Groups
    Planned
  • Curve Node
    Planned
  • Documentation (75%)
    In Development
  • Dynamic Caching
    Planned
  • Externalize Node Properties
    Shipped
  • FBX Export
    In Development
  • Import Graph
    Shipped
  • Interject Portal
    Shipped
  • New Biome Tools
    Planned
  • New Primitives
    Shipped
  • Performance Improvements
    Beta
  • Preprocess Externalized Node Properties
    Planned
  • Preset as Defaults
    Planned
Not all items may be shown in the public roadmap.


May-August

  • Basic River
    In Development
  • Animated Erosion
    In Development
  • Custom Materials
    In Development
  • Documentation (100%)
    In Development
  • Enhanced Version Control
    Planned
  • Flux system (Helios port)
    Planned
  • GaeaScript
    In Development
  • In-viewport Markers
    Planned
  • Load HDR Skybox
    Planned
  • Major Engine update
    Planned
  • Major updates to Erosion Studio
    Planned
  • Note Node
    In Development
  • Save/Load Camera Positions
    Planned
  • Synth 2.0
    Planned
  • Tiled Output
    In Development
  • Tiled Processing
    In Development
  • Unlimited Resolution (Export)
    In Development
  • Vector Node
    Planned
Not all items may be shown in the public roadmap.


Late 2019

  • Advanced Automation
    In Development
  • God Mode
    Planned
  • Physical Rivers
    Planned
  • Custom Resolutions
    Planned
  • Easy Mode
    Planned
  • Multiple Viewports
    In Development
  • Project Zeratul
    Planned
  • Road Tools
    Planned
  • Team Review Tools
    Planned
Not all items may be shown in the public roadmap.


Backlog

  • GPU powered
    Planned
  • XR Capabilities
    Planned

Disclaimer: This roadmap is only an estimate. Actual status and release schedule for features may change without notice, and may not be necessarily reflected immediately in this roadmap.

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