Gaea 3 is included as a free upgrade with purchases of Gaea 2.
DetailsPowerful tools for any environment artist.
Advanced workflows and large-scale world building.
Complete solution for studios and custom pipelines.
Additional license and usage add-ons to fit your workflow.
|
Community
|
Indie
|
Professional
|
Enterprise
|
|
|
Price
One-time price for a perpetual license. |
Free | $99 | $199 | $299 |
|
Best For
The typical user each edition is designed for. |
Learning + Evaluation | Independent Artists | Production Artists | Studios + Organizations |
|
License Type
Own the purchased version indefinitely. Major-version upgrades are optional. |
Perpetual | Perpetual | Perpetual | Perpetual |
|
Commercial Use
Use work created with Gaea in commercial projects, subject to edition eligibility. |
||||
Resolution + Large Worlds |
||||
| All editions contain every feature in this category. | ||||
|
Single Build Resolution
Maximum resolution for a single untiled terrain build. |
1024 × 1024 | 8192 × 8192 | 16,384 × 16,384 | 16,384 × 16,384 |
|
Split Builds into Tiles
Split a single terrain build into smaller tiles for game engines and DCC workflows. |
||||
|
Tiled World Builds
Build very large terrains as coordinated tiles at extremely high total resolutions. |
262,144 × 262,144 | 262,144 × 262,144 | ||
|
Regions
Work on selected areas of a larger terrain independently and at targeted resolutions. |
||||
|
World Space / Infinite Worlds
Create, navigate, and develop expansive continuous worlds beyond a single terrain square. Coming in Gaea 3 |
||||
Creation + Simulation |
||||
| All editions contain every feature in this category. | ||||
|
Terrain Creation
Create and art-direct terrain with procedural primitives, surfaces, filters, drawing tools, and imported data. |
||||
|
Geological Simulations
Shape terrain with erosion, weathering, snow, ice, glaciers, rivers, water, and other natural processes. |
||||
|
Surface + Color Production
Generate terrain-aware color, masks, data maps, satellite-based looks, and production textures. |
||||
|
Vector Tools
Draw precise terrain shapes, envelopes, rivers, lakes, roads, and other guided features. Coming in Gaea 3 |
||||
|
Sand Simulation
Simulate wind-driven sand from subtle surface movement to kilometer-scale dune systems. Coming in Gaea 3 |
||||
|
Next-Gen River Simulation
Guide river placement while procedural simulation creates natural meanders and river history. Coming in Gaea 3 |
||||
|
2.7D Displacement
Create richer terrain detail beyond conventional 2.5D while retaining heightfield-compatible output. Coming in Gaea 3 |
||||
|
Layered Ecosystems
Build interacting ecosystems and export them as masks, point clouds, or procedural driver data. Coming in Gaea 3 |
||||
|
Renderer 3.0
Preview and bake large-scale terrain lighting with a GI model designed specifically for landscapes. Coming in Gaea 3 |
||||
Production Workflow |
||||
| All editions contain every feature in this category. | ||||
|
Node-Based Procedural Workflow
Build reusable, non-destructive terrain networks with graph organization and workflow conveniences. |
||||
|
Macros
Package reusable graph systems into custom tools with exposed controls. |
Use Only | Create + Use | Create + Use | |
|
Variables + Expressions
Parameterize projects and drive multiple properties from reusable variables and expressions. |
||||
|
Automation + Batch Workflows
Automate terrain variants, builds, and externally controlled production workflows. |
||||
|
Progressive Previews
See fast low-resolution results first, then progressively refine previews while working. Coming in Gaea 3 |
||||
|
Build Stack
Save, compare, and switch between build configurations across projects and iterations. Coming in Gaea 3 |
||||
|
Project Versioning
Track and restore project versions, with support for multiple terrains and versions in one project. Coming in Gaea 3 |
||||
Export + Pipeline |
||||
| All editions contain every feature in this category. | ||||
|
Heightfield Export
Export production-ready heightfields in common high-precision image and terrain formats. |
||||
|
Mesh Export + Automatic LODs
Export terrain meshes with automatically generated levels of detail. |
||||
|
Adaptive Meshes
Allocate mesh density according to terrain complexity for more efficient geometry. |
||||
|
Point Cloud Export
Export terrain, mask, and procedural data as point clouds for downstream workflows. |
||||
|
Unreal Engine Integration
Move Gaea terrain assets directly into Unreal Engine workflows. |
||||
|
Houdini Integration
Use Gaea terrain capabilities directly within Houdini production pipelines. |
||||
|
Native USD
Import and export USD terrain data, masks, and attributes for pipeline roundtripping. Coming in Gaea 3 |
||||
|
Gaea SDK
Create custom nodes, tools, extensions, and high-performance custom processing. Coming in Gaea 3 |
||||
|
DCC + Engine Plugins
Expanded integrations for major DCC applications and game engines. Coming in Gaea 3 |
||||
Professional Display + UI |
||||
| All editions contain every feature in this category. | ||||
|
Multi-Monitor Workflow
Use multiple displays with dedicated viewport and graph-oriented workflows. |
||||
|
Customizable + Compact UI
Reconfigure the workspace and reduce interface chrome to maximize working area. Coming in Gaea 3 |
||||
|
Command Bar + Context Tools
Quickly find commands, create nodes, navigate projects, and access context-sensitive actions. Coming in Gaea 3 |
||||
|
Advanced Mask Visualization
Overlay multiple masks and inspect subtle data without modifying the source. Coming in Gaea 3 |
||||
|
OpenColorIO / ACES
Use professional color-management workflows including OCIO, ACES, and LUT-based grading. Coming in Gaea 3 |
||||
|
Localization
Use Gaea in supported localized languages with an open translation system. Coming in Gaea 3 |
||||
Licensing + Deployment |
||||
| All editions contain every feature in this category. | ||||
|
Use on 2 PCs
Install the same individual license on two personal computers. |
||||
|
Move Licenses
Deauthorize and transfer licenses between machines without support intervention. |
||||
|
Offline License
Optional licensing for environments that cannot use periodic online activation. |
Optional add-on | |||
|
Floating License
Optional floating licensing for studio deployment and license sharing. |
Optional add-on | |||
| Node-locked | Movable | Floating |
|---|---|---|
| One named user, up to 2 computers, same person only. | One assigned user at a time, but transferable between users inside the same company. | Shared pool, same network, concurrent use limited by seat count. |
| When to choose... | When to choose... | When to choose... |
| ...if one person needs stable access on their own machines. | ...if licenses are company-owned and need to be reassigned over time. | ...if multiple users need occasional access from the same network. |
A node-locked license is assigned to one named user.
Choose node-locked if one person needs stable access on their own machines.
A movable license is assigned to one user at a time, but can be reassigned to another user within the same company.
Choose movable if licenses are company-owned and need to be reassigned over time.
A floating license is shared over a local network and checked out only while in use.
Choose floating if multiple users need occasional access from the same network.