Gaea 3 is included as a free upgrade with purchases of Gaea 2.

Details

Editions Overview
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Individuals


Businesses

Indie

$99


Node-Locked License

Powerful tools for any environment artist.


  • 8K Resolution
  • Split to Tiles
  • Gaea2Unreal Bridge
  • Use Macros

Professional

$199


Node-Locked License

Advanced workflows and large-scale world building.


  • 16K Resolution
  • 256K with Tiles
  • Regions
  • Limited Automation
  • Gaea2Houdini Support
  • Use + Create Macros

Enterprise

$299


Movable License

Complete solution for studios and custom pipelines.


  • 16K Resolution
  • 256K with Tiles
  • Regions
  • Automation Workflow
  • Gaea2Houdini Support
  • Use + Create Macros

Add-Ons

Multiple Options


Offline, Floating, & more

Additional license and usage add-ons to fit your workflow.



Node-Locked
One named user, up to 2 computers, same person only.

Revenue < $100K1

Node-Locked
One named user, up to 2 computers, same person only.

Revenue < $1M1

Movable License
One per user, but transferable across the company.

Revenue > $1M1

We accept major credit cards and offer payment installments via Klarna. PayPal is no longer supported.

Depending on your region, the following payment methods may be available:


FREE Community Edition

Try Gaea Community Edition for free. It’s a great way to get started and learn the app, AND evaluate the software before buying to see if fits your own pipeline requirements.
Show Differences Only Show Descriptions
Community
Indie
Professional
Enterprise
Price
One-time price for a perpetual license.
Free $99 $199 $299
Best For
The typical user each edition is designed for.
Learning + Evaluation Independent Artists Production Artists Studios + Organizations
License Type
Own the purchased version indefinitely. Major-version upgrades are optional.
Perpetual Perpetual Perpetual Perpetual
Commercial Use
Use work created with Gaea in commercial projects, subject to edition eligibility.

Resolution + Large Worlds

All editions contain every feature in this category.
Single Build Resolution
Maximum resolution for a single untiled terrain build.
1024 × 1024 8192 × 8192 16,384 × 16,384 16,384 × 16,384
Split Builds into Tiles
Split a single terrain build into smaller tiles for game engines and DCC workflows.
Tiled World Builds
Build very large terrains as coordinated tiles at extremely high total resolutions.
262,144 × 262,144 262,144 × 262,144
Regions
Work on selected areas of a larger terrain independently and at targeted resolutions.
World Space / Infinite Worlds
Create, navigate, and develop expansive continuous worlds beyond a single terrain square. Coming in Gaea 3

Creation + Simulation

All editions contain every feature in this category.
Terrain Creation
Create and art-direct terrain with procedural primitives, surfaces, filters, drawing tools, and imported data.
Geological Simulations
Shape terrain with erosion, weathering, snow, ice, glaciers, rivers, water, and other natural processes.
Surface + Color Production
Generate terrain-aware color, masks, data maps, satellite-based looks, and production textures.
Vector Tools
Draw precise terrain shapes, envelopes, rivers, lakes, roads, and other guided features. Coming in Gaea 3
Sand Simulation
Simulate wind-driven sand from subtle surface movement to kilometer-scale dune systems. Coming in Gaea 3
Next-Gen River Simulation
Guide river placement while procedural simulation creates natural meanders and river history. Coming in Gaea 3
2.7D Displacement
Create richer terrain detail beyond conventional 2.5D while retaining heightfield-compatible output. Coming in Gaea 3
Layered Ecosystems
Build interacting ecosystems and export them as masks, point clouds, or procedural driver data. Coming in Gaea 3
Renderer 3.0
Preview and bake large-scale terrain lighting with a GI model designed specifically for landscapes. Coming in Gaea 3

Production Workflow

All editions contain every feature in this category.
Node-Based Procedural Workflow
Build reusable, non-destructive terrain networks with graph organization and workflow conveniences.
Macros
Package reusable graph systems into custom tools with exposed controls.
Use Only Create + Use Create + Use
Variables + Expressions
Parameterize projects and drive multiple properties from reusable variables and expressions.
Automation + Batch Workflows
Automate terrain variants, builds, and externally controlled production workflows.
Progressive Previews
See fast low-resolution results first, then progressively refine previews while working. Coming in Gaea 3
Build Stack
Save, compare, and switch between build configurations across projects and iterations. Coming in Gaea 3
Project Versioning
Track and restore project versions, with support for multiple terrains and versions in one project. Coming in Gaea 3

Export + Pipeline

All editions contain every feature in this category.
Heightfield Export
Export production-ready heightfields in common high-precision image and terrain formats.
Mesh Export + Automatic LODs
Export terrain meshes with automatically generated levels of detail.
Adaptive Meshes
Allocate mesh density according to terrain complexity for more efficient geometry.
Point Cloud Export
Export terrain, mask, and procedural data as point clouds for downstream workflows.
Unreal Engine Integration
Move Gaea terrain assets directly into Unreal Engine workflows.
Houdini Integration
Use Gaea terrain capabilities directly within Houdini production pipelines.
Native USD
Import and export USD terrain data, masks, and attributes for pipeline roundtripping. Coming in Gaea 3
Gaea SDK
Create custom nodes, tools, extensions, and high-performance custom processing. Coming in Gaea 3
DCC + Engine Plugins
Expanded integrations for major DCC applications and game engines. Coming in Gaea 3

Professional Display + UI

All editions contain every feature in this category.
Multi-Monitor Workflow
Use multiple displays with dedicated viewport and graph-oriented workflows.
Customizable + Compact UI
Reconfigure the workspace and reduce interface chrome to maximize working area. Coming in Gaea 3
Command Bar + Context Tools
Quickly find commands, create nodes, navigate projects, and access context-sensitive actions. Coming in Gaea 3
Advanced Mask Visualization
Overlay multiple masks and inspect subtle data without modifying the source. Coming in Gaea 3
OpenColorIO / ACES
Use professional color-management workflows including OCIO, ACES, and LUT-based grading. Coming in Gaea 3
Localization
Use Gaea in supported localized languages with an open translation system. Coming in Gaea 3

Licensing + Deployment

All editions contain every feature in this category.
Use on 2 PCs
Install the same individual license on two personal computers.
Move Licenses
Deauthorize and transfer licenses between machines without support intervention.
Offline License
Optional licensing for environments that cannot use periodic online activation.
Optional add-on
Floating License
Optional floating licensing for studio deployment and license sharing.
Optional add-on
* - Some features are in development and will be released in future updates.
1 - License types are restricted by annual gross revenue. See License Agreement for exact details.
2 - 16K terrains are supported in an experimental capacity, and may require very large amounts of RAM.
Quick Overview
Node-locked Movable Floating
One named user, up to 2 computers, same person only. One assigned user at a time, but transferable between users inside the same company. Shared pool, same network, concurrent use limited by seat count.
When to choose... When to choose... When to choose...
...if one person needs stable access on their own machines. ...if licenses are company-owned and need to be reassigned over time. ...if multiple users need occasional access from the same network.
Node-Locked

A node-locked license is assigned to one named user.

Choose node-locked if one person needs stable access on their own machines.

What it allows

  • One person can activate the license on up to 2 computers.
  • Both computers must be used by the same person.
  • This is ideal for a desktop and laptop setup, or an office machine and home machine.

What it does not allow

  • The same license cannot be shared between different users.
  • It is not meant for pooled or concurrent access across a team.
  • It cannot be passed around informally between coworkers.

Example

  • A terrain artist installs the license on their workstation and laptop.
  • No one else on the team may use that license.
Movable

A movable license is assigned to one user at a time, but can be reassigned to another user within the same company.

Choose movable if licenses are company-owned and need to be reassigned over time.

What it allows

  • A company admin can transfer the license from one employee to another.
  • Ease of allocation when staff change roles, leave the company, or only need temporary access.
  • The license remains under company ownership.

What it does not allow

  • It is not a floating or concurrent license.
  • It cannot be actively used by multiple users at the same time.
  • It cannot be resold, transferred outside the company, or treated as an unrestricted shared seat.

Example

  • A license is first assigned to a technical artist.
  • THe company later moves that license to a level designer.
  • If one employee leaves, the license can be reassigned to another person.
Floating

A floating license is shared over a local network and checked out only while in use.

Choose floating if multiple users need occasional access from the same network.

What it allows

  • Multiple users on the same network can access a shared pool of licenses.
  • Any user can run the software when a seat is available.
  • Licenses are returned to the pool when the software is closed, or when the session ends.

What it does not allow

  • It is not a permanent assignment to one person.
  • It is not intended for use outside the organization's network unless separately configured for that purpose.
  • Two users cannot use one seat at the same time.

Example

  • A studio has 10 artists but only 3 people typically use the software at once.
  • The studio buys 3 floating seats, and any 3 users on the network can use them concurrently.

Frequently Asked Questions

Is Gaea subscription-based?
No. Gaea licenses are perpetual. There are no subscriptions or hidden fees. Support, maintenance, and minor updates are free. Major version upgrades, such as Gaea 2.x to 3.x, require a paid upgrade.
Do I need to pay a maintenance fee?
No. Maintenance, support, and minor updates are included at no additional cost.
Can I use the Professional Edition for my business?
Yes, if your annual gross revenue or capital does not exceed US $1,000,000. Businesses exceeding this cap must use the Enterprise Edition.
Can I upgrade my license to a higher edition?
Yes. You can upgrade your Gaea 2 license by paying the price difference. There are no penalties. Log in to your User Account to upgrade.
Is there a loyalty discount for upgrading from Gaea 1 to Gaea 2, or from Gaea 2 to Gaea 3?
Yes. Gaea 1 users get a 30% loyalty discount when upgrading to the next major version. Log in to your User Account to upgrade.
What payment methods are supported?
We accept major credit cards and offer payment installments via Klarna. PayPal is no longer supported.

Depending on your region, the following payment methods may be available:

What is your refund policy?
All digital goods are sold "as-is" and are strictly non-refundable, even if they do not meet personal expectations. Free versions are available for evaluation before purchase. It is the buyer's responsibility to confirm the product meets their needs in advance.

Use the free Community Edition to evaluate the software before buying, or contact us for specific details.

Please see the Terms of Service for exact details.
Can I get a refund if Gaea is incompatible with my system or third-party tools?
No. We do not guarantee compatibility with your specific setup or third-party tools. Refunds are not provided for compatibility-related problems.

This also applies to Gaea Plugins such as Gaea2Unreal and Gaea2Houdini, which are provided as free, open-source add-ons and not as part of the Gaea product.