Previous Changelogs / Release Notes
Gaea 2.2.1.0
Gaea Changelog – Major Update
Welcome to Gaea 2.2. This is a signficant step forward in Gaea 2.0's journey. Gaea 2.2 includes a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 100 bug fixes and stability updates.
IMPORTANT: See NOTES for Breaking Changes.
Read more at https://blog.quadspinner.com/gaea-2-2-released/
New in 2.2.1.0
- File names colorized in Build Data View.
- Added command to de-duplicate file names in Build Data View.
- Property Area can now be minimized further.
- Resolution and PX (fraction for 1 pixel) constants added to Expressions and Math nodes.
- FIX: Improved thread-safety for a rare condition that could cause a crash.
- FIX: Draw window toolbar overlapped with terrain.
- FIX: Draw window could malfunction if resized too widely.
- FIX: Draw kept drawing when mouse would leave the window.
- FIX: Draw "Lite" mode would still re-render node while drawing.
- FIX: Portals connected to masks could revert to connections.
- FIX: First frame of Turntable Animation could be malformed.
- FIX: Added warning when trying to execute on AVX2 non-compliant CPU.
- FIX: Mixer color randomization and values improved.
- FIX: Incorrect behavior in gizmo for Perlin, Voronoi, Snow, Radial Gradient nodes.
- FIX: 2D viewport would not show Locked Preview when opening.
- FIX: 2D viewport would scroll when zoomed in.
- FIX: 2D viewport maximum zoom set to 10X.
- Several internal fixes.
Houdini Quality-of-Life Features
- Added commands to File and Export node to automatically created variables.
- Export node variable naming improved:
- If Export does not have an explicit name, the variable will be called "OutIncomingNode" (ie, "OutSwirl").
- If Export node has a custom name, variable will get that same name.
- If Export node is renamed at any point, user is asked if variable should be renamed too.
- In / Out variables get color coding in the Var list.
- Notification when orphan variables are found.
- Rename variable when node is renamed.
- Warn when using Mark for Export instead of Export nodes.
- Allow renaming of In / Out variables without entering Edit Mode.
Breaking Changes
The following nodes may not be fully backward compatible with Gaea 2.1 or earlier builds.
- Trees
- Cellular3D
- Debris
- ThermalShaper (minor variance in results)
It is highly recommended that if you migrate an active project from Gaea 2.1 to 2.2, that you make a backup first and ensure all your nodes are behaving properly.
Gaea will attempt to create a Recovery copy in the Autosave folder for disaster recovery, but you should still keep a manual backup copy just in case.