Previous Changelogs / Release Notes
Gaea 2.2.0.2
Gaea Changelog – Major Update
Welcome to Gaea 2.2. This is a signficant step forward in Gaea 2.0's journey. Gaea 2.2 includes a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 100 bug fixes and stability updates.
IMPORTANT: See NOTES for Breaking Changes.
Read more at https://blog.quadspinner.com/gaea-2-2-released/
New in 2.2.0.2
- Allow saving current build cache as build output.
- Pixelate now has Autosize and Antaliasing options.
- Added UDIM file naming support for Tiled Builds.
- Warning for older files with corrupted elements.
Fixes in 2.2.0.2
- FIX: Crucial fix for Tiled Builds that affected some users.
- FIX: Shrubs was not available for some users.
- FIX: Trees' Random was not behaving properly.
- FIX: Bad paths in Custom Paths could crash Gaea.
- FIX: Improved notifications for SwarmHost.
- FIX: SwarmHost did not work for Gaea Professional.
- FIX: Markdown links did not work.
- FIX: Setting the same resolution again should not force a rebuild.
- FIX: Silent argument was not honored in some instances.
- FIX: Improved recovery of obsolete Save Definitions in older files.