Previous Changelogs / Release Notes
Gaea 2.2.6.0
Welcome to Gaea 2.2. This is a signficant step forward in Gaea 2.0's journey. Gaea 2.2 includes a major upgrade for Erosion_2, Ice nodes, several new nodes, 20+ improvements to existing nodes, many key workflow enhancements, and over 100 bug fixes and stability updates.
IMPORTANT: See NOTES for Breaking Changes.
Read more at https://blog.quadspinner.com/gaea-2-2-released/
New in 2.2.6.0
- Improved navigation hints for new users.
- Added Insert Chokepoint in connection context-menu.
- Show undo description when performing an undo.
- Added Reset command for each page in Options.
- FIX: Baked nodes would not export.
- FIX: Mouse sensitivity could not be set for some users.
- FIX: Improved save prompt when closing a modified file.
- FIX: Several internal cleanups and fixes in graph behavior.
- FIX: Renaming a node could crash when portal was null.
- FIX: Artifact Explorer crash on load.
- FIX: Default folders would not be created in some situations.
- FIX: Tiled Builds - report and other artifacts were not stored in the root folder.
- FIX: Tiled Builds - Copy of Terrain file was not made.
SECURITY UPDATES
- Unity CVE-2025-59489 security vulnerability patched.
- Potential vulnerability in ImageMagick library patched.
New in 2.2.5.0
- Onboarding experience improved.
- Seed textbox can be right-clicked to show memory menu.
- FIX: Toolbox menus would incorrectly hide.
- FIX: Several improvements for Compact UI and responsive layouts.
- FIX: Slider value could get cut off on small screens.
- FIX: Several controls did not scale well for smaller screens.
- FIX: Mesher did not export Adaptive Tris output for some users.
- FIX: Unselect node when switching tabs.
- FIX: Draw window toolbar was missing tooltips.
- FIX: Minor improvements in item snapping.
- FIX: Meshify and Transform3D render on CPU.
- FIX: Hot mask gradient was not available in Options window.
- FIX: Incorrect default mask gradient was being set through Options.
- FIX: Draw dialog is now modal to avoid accidents.
- FIX: Bomber could fail when switching RGB to non-RGB inputs.
- FIX: Locked 2D viewport would behave incorrectly when switching ports.
New in 2.2.4.0
- New Seed control with memory slots for easier randomizations.
- Classic Toolbox is back! Switch between Menus and Panel modes in the Toolbox.
- Additional pinning and highlight options in Toolbox.
- Option to allow sliders to accept edited values when clicking outside.
- Gaea now remembers your preferred Toolbox size and Data View collapsed state.
- Improved handling of caches and recycling cache memory.
- Experimental Compact Interface style in Options' Experimental tab.
- New Area Mask mode in Trees node.
- FIX: Crash when loading floating viewport.
- FIX: Build Swarm should revert to default build path when given path is denied access.
- FIX: Tooltip text did not wrap.
- FIX: Status bar could break when showing node errors.
New in 2.2.3.2
- FIX: Draw window could crash in some instances when painting at the edges.
- FIX: TextureBase could crash in some instances.
New in 2.2.3.1
- CRITICAL FIX: A small UI bug caused frequent crashes in the previous release.
New in 2.2.3.0
- Clear warnings in Node Properties when a node fails.
- Node Properties menu command to bind all properties.
- Viewport Toolbar reorganized for better access to Viewport Elements, Screenshots, and more.
- Screenshot options moved to Preview menu.
- Overlay options now available in Viewport toolbar.
- Overlay options are now saved in the project.
- FIX: Build would crash if a baked node was marked for export.
- FIX: Baked nodes could not be exported.
- FIX: Transform, Bomber marked as "Requires Baking".
- FIX: Bridge commands language changed from software specific to generic.
- FIX: License Server address option now accepts all common URL formats.
New in 2.2.2.0
- Property Area now shows node commands in a new toolbar.
- Node Reversion commands now available near Modifiers stack.
- Experimental ColorSpace option in Build Settings for 8/16-bit files.
- FIX: In rare cases, preferences file could get corrupted.
- FIX: Unreal node could crash if 16K resolution was used.
- FIX: Gaea2Houdini internal stability fixes.
- FIX: Gaea could crash on startup if monitors were changed.
- Minor internal fixes to improve file format size.
New in 2.2.1.0
- File names colorized in Build Data View.
- Added command to de-duplicate file names in Build Data View.
- Property Area can now be minimized further.
- Resolution and PX (fraction for 1 pixel) constants added to Expressions and Math nodes.
- FIX: Improved thread-safety for a rare condition that could cause a crash.
- FIX: Draw window toolbar overlapped with terrain.
- FIX: Draw window could malfunction if resized too widely.
- FIX: Draw kept drawing when mouse would leave the window.
- FIX: Draw "Lite" mode would still re-render node while drawing.
- FIX: Portals connected to masks could revert to connections.
- FIX: First frame of Turntable Animation could be malformed.
- FIX: Added warning when trying to execute on AVX2 non-compliant CPU.
- FIX: Mixer color randomization and values improved.
- FIX: Incorrect behavior in gizmo for Perlin, Voronoi, Snow, Radial Gradient nodes.
- FIX: 2D viewport would not show Locked Preview when opening.
- FIX: 2D viewport would scroll when zoomed in.
- FIX: 2D viewport maximum zoom set to 10X.
- Several internal fixes.
Houdini Quality-of-Life Features
- Added commands to File and Export node to automatically created variables.
- Export node variable naming improved:
- If Export does not have an explicit name, the variable will be called "OutIncomingNode" (ie, "OutSwirl").
- If Export node has a custom name, variable will get that same name.
- If Export node is renamed at any point, user is asked if variable should be renamed too.
- In / Out variables get color coding in the Var list.
- Notification when orphan variables are found.
- Rename variable when node is renamed.
- Warn when using Mark for Export instead of Export nodes.
- Allow renaming of In / Out variables without entering Edit Mode.
Breaking Changes
The following nodes may not be fully backward compatible with Gaea 2.1 or earlier builds.
- Trees
- Cellular3D
- Debris
- ThermalShaper (minor variance in results)
It is highly recommended that if you migrate an active project from Gaea 2.1 to 2.2, that you make a backup first and ensure all your nodes are behaving properly.
Gaea will attempt to create a Recovery copy in the Autosave folder for disaster recovery, but you should still keep a manual backup copy just in case.